League of Gods
Tippett Studio
Jan 2016
Shot:
Mer-King's Palace
Role:
Modeled and uv-mapped mer-folk costumes, bodies, and fish-heads for animation and digidouble.
Shot:
The porta-boat takes to the air
Role:
Modeled and uv-mapped boat from scan data, incorporating morph deformations.
Symantec : "Availability" Spot
Autofuss
Apr 2011
Shot:
Exterior and interior shots of data cloud.
Role:
Conceptual design and modeling of data cloud architecture and facility.
A Christmas Carol
ImageMovers Digital
Dec 2009
Shot:
London flyover
Role:
Modeling, UV mapping, paint animation and displacement mapping.
Shot:
Scrooge Dances
Role:
Modeling, UV mapping of house interior.
Enchanted
Tippett Studio
Nov 2007
Shot:
Woolworth Tower Scenes
Role:
Modeling, UV mapping of Woolworth building, Matchmoving to live plates.
Shot:
Happy Working Song
Role:
Designed and modeled roaches, as well as advisor on roach animation, behavior, and surfacing.
Threshold : "Trees Made of Glass"
Zoic Studios
Sep 2005
Shot:
Attacking mutated roach
Role:
Modeled and UV-mapped normal and mutated hissing cockroaches.
Serenity
Zoic Studios
Sep 2005
Shot:
Serenity enters Reaver space
Role:
Cleaned and uv-mapped serenity model. Modeled space suit addition, as well as landing gear.
Shot:
Planetside reaver attack
Role:
Cleaned and uv-mapped reaver ship model.
Constantine
ESC Entertainment
Feb 2005
Shot:
Vermin man sequence
Role:
Selected, modeled, and advised animators and texture artists for assembled vermin.
Catwoman
ESC Entertainment
Jul 2004
Shot:
Cat-vision sequence
Role:
Modeled and uv-mapped seagull and spider.
Matrix Revolutions
ESC Entertainment
Nov 2003
Shot:
Zion Under Siege
Role:
Modeled, UV mapped, and R&D'd digger animation, as well as conceptual models.
Matrix Reloaded
ESC Entertainment
May 2003
Shot:
Truck crash
Role:
Modeled and UV mapped both trucks. Shot was voted "Best Visual Effect of the Year" by Visual Effects Society.
Star Trek: Deep Space Nine, "Tears of the Prophets"
Digital Muse
June 1999
Shot:
Cardassian Orbital Weapons Platform
Role:
Modeled, textured, animated and rendered the entire scene.
Star Trek: Deep Space Nine, "Tacking Into The Wind"
Digital Muse
May 1999
Shot:
Cardassian space station
Role:
Designed, modeled, textured, animated and rendered the entire scene.
Star Trek: Deep Space Nine, "Changing Face of Evil"
Digital Muse
April 1999
Shot:
Defiant destroyed
Role:
Designed, modeled, textured, animated and rendered the destroyed ships.
Sliders, "Slide Like An Egyptian"
Digital Muse
Jan 1997
Shot:
Giant scarab sequences
Role:
Designed, modeled and animated giant scarab beetle.