Shotlist


League of Gods

Tippett Studio

Jan 2016


Shot: Mer-King's Palace
Role: Modeled and uv-mapped mer-folk costumes, bodies, and fish-heads for animation and digidouble.


Shot: The porta-boat takes to the air
Role: Modeled and uv-mapped boat from scan data, incorporating morph deformations.

Symantec : "Availability" Spot

Autofuss

Apr 2011


Shot: Exterior and interior shots of data cloud.
Role: Conceptual design and modeling of data cloud architecture and facility.

A Christmas Carol

ImageMovers Digital

Dec 2009


Shot: London flyover
Role: Modeling, UV mapping, paint animation and displacement mapping.


Shot: Scrooge Dances
Role: Modeling, UV mapping of house interior.

Enchanted

Tippett Studio

Nov 2007


Shot: Woolworth Tower Scenes
Role: Modeling, UV mapping of Woolworth building, Matchmoving to live plates.


Shot: Happy Working Song
Role: Designed and modeled roaches, as well as advisor on roach animation, behavior, and surfacing.

Threshold : "Trees Made of Glass"

Zoic Studios

Sep 2005


Shot: Attacking mutated roach
Role: Modeled and UV-mapped normal and mutated hissing cockroaches.

Serenity

Zoic Studios

Sep 2005


Shot: Serenity enters Reaver space
Role: Cleaned and uv-mapped serenity model. Modeled space suit addition, as well as landing gear.


Shot: Planetside reaver attack
Role: Cleaned and uv-mapped reaver ship model.

Constantine

ESC Entertainment

Feb 2005


Shot: Vermin man sequence
Role: Selected, modeled, and advised animators and texture artists for assembled vermin.

Catwoman

ESC Entertainment

Jul 2004


Shot: Cat-vision sequence
Role: Modeled and uv-mapped seagull and spider.

Matrix Revolutions

ESC Entertainment

Nov 2003


Shot: Zion Under Siege
Role: Modeled, UV mapped, and R&D'd digger animation, as well as conceptual models.

Matrix Reloaded

ESC Entertainment

May 2003


Shot: Truck crash
Role: Modeled and UV mapped both trucks. Shot was voted "Best Visual Effect of the Year" by Visual Effects Society.

Star Trek: Deep Space Nine, "Tears of the Prophets"

Digital Muse

June 1999


Shot: Cardassian Orbital Weapons Platform
Role: Modeled, textured, animated and rendered the entire scene.

Star Trek: Deep Space Nine, "Tacking Into The Wind"

Digital Muse

May 1999


Shot: Cardassian space station
Role: Designed, modeled, textured, animated and rendered the entire scene.

Star Trek: Deep Space Nine, "Changing Face of Evil"

Digital Muse

April 1999


Shot: Defiant destroyed
Role: Designed, modeled, textured, animated and rendered the destroyed ships.

Sliders, "Slide Like An Egyptian"

Digital Muse

Jan 1997


Shot: Giant scarab sequences
Role: Designed, modeled and animated giant scarab beetle.

John Daniel — jd@horg.com — (510) - 684-4756